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Type an idea.
Build a game.

Zugo turns plain words into a working game, a landing site, a small app, or a multi-page platform. Every build boots in a sandbox, so you see whether it runs, not just how it looks.

Sign up with Google or GitHub, no email confirmation

free starter credits · no credit card · your first build is real, not a mockup

bootingrenderingrunning
↑ a real game, playing itself
how it works

From a sentence to something that runs

Describe it in plain words. Zugo plans it, builds it, and boots it in a sandbox so you can see it run. Then you refine in chat and publish.

1

Describe it

Type what you want: a snake game, a café landing, a habit tracker. No setup, no boilerplate.

2

Zugo builds it

It plans the structure, writes the code and assembles a real, working build, not a mockup.

3

Verified & published

Every build boots in a sandbox and reports what it found. Refine in chat, then publish to a live URL.

four things you can build

One prompt. Four kinds of real.

Not a game toy, but a builder for games, sites, apps and full multi-page platforms. Each one lands playable, working, published-ready.

real templates, live

Start from a finished build

These are real templates, not mockups. Open one and it clones into your account for zero credits, then you change it in chat.

verified, not vibes

We don't say done until it runs.

Most AI builders hand you something that looks finished and breaks on first run. Zugo boots every build in a sandbox and tells you what happened: a game that won't compile is repaired before it reaches you, and a live build that throws gets one automatic fix pass. A failure shows up as a failure, never as a green tick.

sandbox check
bootingrenderingrunning
no green ticks → no "done"
minutessimple in one, complex in a few
4kinds of output
yoursexport the code, no lock-in
0lines of code
plan mode

Think it through before it builds.

Not sure of the details? Switch to Plan mode and Zugo talks the idea through with you (scope, mechanics, edge cases), then drafts a spec. Planning is free; you only spend credits when you build.

ZugoHow should enemies escalate?
Relentless: waves get faster every 30s.
ZugoWhat's the win condition?
Survive 90 seconds, then a boss.
ZugoHow juicy (subtle, or screen-shaking)?
Maxed: particles, shake, neon glow.
complete spec
escalating wavesboss at 90sscreen-shake onauto-firepickup magnetneon palette
Decisions locked6
Questions answered3
Spent so far0 credits
the difference

What a verify-first builder can claim.

ZugoGeneric AI app builders
Output that runs the moment it's donecode you still have to run
Boots in a sandbox and shows the verdictships untested
Plan mode: think it through before it buildsone-shot guess
Export it: the build is yoursplatform lock-in
Profitable by design, no surprise credit billsVC-subsidized
faq

Honest answers.

How long does a build take?

Simple things (a game, a landing page, a small app) land in about a minute. Complex multi-page platforms take a few minutes. Every build then boots in a sandbox in front of you, so you get a verdict, not a guess.

What if the build doesn't run?

The preview boots it in a sandbox and says so instead of pretending. Games get a compile check and up to two repair passes before they ever reach you; for everything else Zugo takes one automatic fix pass when the live build throws, then hands you a Fix button.

What can Zugo build?

Games, one-page sites with real working forms, interactive apps, and multi-page platforms. All described in plain language and tuned by talking.

Do I own the result?

Yes. Export the code and run it anywhere. No lock-in, license-clean.

Can I publish it?

Yes. One click gives your project a public link, and you can attach your own custom domain.

How much does it cost?

Start free with starter credits. Pro is $25/month for more capacity. You only spend credits when you build.

Prompt. Build. Publish.

The idea in your head, made real, however complex it is.